Ye Tianxie/Item Skills

Moment Of Destiny Skills (Complete):

 * Gift of Destiny: The Lord at the moment of eternal destiny will be blessed by destiny. Improved talents fixed attributes: lucky +100, perception +100, charm +100. (Forcibly added, the effect cannot be turned off. Unless the moment of eternal destiny is removed, the effect will not disappear even if it is not equipped.)
 * Fate of Destiny: When you lock your skills and equip the moment of destiny, you are immune to all abnormal states, and immune to decline in full power (from Blue Spirit).
 * Blood Sacrifice of Destiny: Active skill, using sacrificial blood as a sacrifice, to stimulate the fury of energy. Attack power increased by 400%. Can be started at any time, canceled at any time, without any consumption and use restrictions.
 * Demon Destiny: Active skills, the moment of destiny is the nemesis of magic, any elemental power will be completely blocked and devoured by the power of the orange tooth. When attacking, you can freely release the magic engulfing ability of Fate's Core Orange Teeth, attach an irresistible magic seal to all attacked targets, and break any form of magic barrier. All enemies encountering the magic seal reduce the elemental resistance to 0. %, And suffered a powerful magic seal of at least 30 seconds, which can be started at any time, cancelled at any time, without any consumption and use restrictions.
 * Flaming Soul of Destiny: Active skill, releasing the power of Huang Yuan, burning its own fighting soul, turning each attack into an overbearing and smashing blow, and adding "absolute crit" status after launch, and the crit damage is normal damage 300% can be started at any time, canceled at any time, without any consumption and use restrictions.
 * Destiny's Poisonous Lan: Active technique, which stimulates the power of green waves. That terrible poisoning force will devour all the physical defense capabilities of the target to invisible (including the physical defense barriers and absolute physical defenses). Physical attacks ignore defenses, and have a high probability of destroying target armor during attacks. They can be launched at any time and cancelled at any time without any consumption and use restrictions.
 * Soul of Destiny: Passive trigger, when dead, the body will be shrouded by the blue awns of the green soul, and continue to "survive" for 20 seconds in the state of the undead. Undead can move freely and cannot restore life. It can be triggered up to three times a day, and the trigger interval must be at least one hour. Enemies killed by you cannot be resurrected within ten days.
 * The Fate of Fate: Active technology, release the power of the blue spirit to forcibly attack the soul of the target creature. Once the trigger is successful, the target's spirit will become the blue spirit's puppet within a certain period of time, and the user can control his heart through the blue spirit. The probability of success and the length of time are related to the toughness of the target. The stronger the target, the lower the probability of success, and the shorter the duration after success. Can be used three times a day.
 * Choice of Destiny: Active skills, release the power of the miracle of the heavenly heart, and transfer the other five of the five basic abilities-physical attack, magic attack, defense, hit, and avoidance to the fifth, To get the best abilities. It can be launched three times a day for 1 minute each time and cannot be cancelled after launch.
 * Seven Kills of Destiny: Use the power of sanctions at the moment of eternal destiny to cause seven consecutive different destiny sanctions on the target. The effects of the sanctions are irresistible and cannot be superimposed. Currently, blood brakes, magic brakes, **** routs, poison bites, dead souls, Killing souls and nature, consumes 20,000 mana, and the skill cooldown is 1 hour.
 * First Kill: Sanction of Life—Bloodlock: Using the power of sanction at the moment of eternal destiny to launch sanctions against a single target, regardless of level, grade, and arbitrary defense methods, forcibly depriving the target of 20% of the life value and the maximum life value, It also adds damage equivalent to normal attacks. The effect cannot be superimposed on a single target and can be used alone. No mana cost when used alone, no cooldown. Unless the power of sanctions is withdrawn at the moment of fate, the cap of the deprived health can never be restored.
 * Second Kill: Magical Sanctions—Magic brakes: Use the power of sanctions at the moment of eternal destiny to launch magical sanctions against a single target, regardless of level, grade, and arbitrary defense methods, and forcibly deprive the target of 20% of the magical value. 20% magic attack power and 20% full magic resistance, plus 200% damage equivalent to normal attack. The effect cannot be superimposed on a single target and can be used alone. There is no magic cost when used alone, and the cooling time is 1 minute. Unless the power of sanctions is withdrawn at the moment of fate, the maximum mana value, magic attack, and magic resistance that are deprived can never be restored.
 * Third Kill: Sanctuary Sanctions—God's Defeat: Launching sanctuary sanctions against a single target with the power of sanctions at the moment of eternal destiny, ignoring the level and grade, ignoring any defense method, forcibly depriving the target of 20% of the attack ability, forcing an additional 30 seconds "Seal" and add 400% of damage to a normal attack. The effect cannot be superimposed on a single target and can be used alone. There is no magic cost when used alone, and the cooling time is 5 minutes. Unless the power of sanctions is withdrawn at the moment of fate, the deprived ability to attack can never be restored.
 * Fourth Kill: Guardian Sanctions-Poisonous Corruption: Launching guardian sanctions against a single target with the power of sanctions at the moment of eternal destiny, ignoring ranks, grades, and arbitrarily defensive methods, and forcibly marching with irresistible force of corruption The target's defense power is swallowed to 0, and the damage equal to 800% of the normal attack is added. The effect cannot be superimposed on a single target and can be used alone. There is no magic cost when used alone, and the cooling time is 10 minutes. Unless the power of sanctions is withdrawn at the moment of destiny, the sanctioned target's defense power will always be 0 regardless of wearing any equipment and using any guarding skills.
 * Fifth Kill: Life and Death Sanctions—Dead Souls: Use the power of the sanctuary of blue fate to launch sanctions against a single target, regardless of rank, grade, any defense method, or death resistance, 15% probability of forced death., And cause 1600% damage equivalent to a normal attack. That is, the dead effect can't be repeated on a single target within 24 hours. Can be used alone, no magic consumption when used alone, cooling time 20 minutes.
 * Sixth kill: Yin-Yang Sanctions — Killing Souls: Launching Yin-Yang sanctions against a single target with the power of the sanctuary of blue destiny, ignoring ranks, grades, and arbitrarily defensive methods, causing the target equivalent of 3200% damage, And force an additional 5 seconds of "away" status. In the "out of mind" state, the target will lose all perception capabilities such as sight, hearing, smell, taste, and touch, and will not be able to control its own body. It can be used alone, without magical consumption when used alone, with a cooling time of 30 minutes.
 * Seventh Kill: Destiny Sanctions—Destiny: Launches destiny sanctions against a single target with the power of purple destiny nuclear heart sanctions, disregarding rank, grade, and ignoring any defense method, causing the target to have 9999% of basic damage equivalent to ordinary attacks. When the damage is triggered, the Destiny Mansions-Red: Random: If the target's health is higher than 50%, the life will be forced to fall to 50%, if it is lower than 50%, it will be forced to drop 10% of the life. Orange: the target's magic value drops to zero and cannot be recovered within one minute; yellow: the target's attack power has dropped to zero and cannot be recovered within one minute; green: the target will receive any damage during the next minute Double, cyan: the target dies immediately, blue: the target level drops to level 0, and purple: the Seven Kills of Destiny cooldown is cleared. Can be used alone, no magic consumption when used alone ~ www.mtlnovel.com ~ 60 minutes cooling time.
 * God Forbidden Technology: Destiny? Desolation: Use the power of sanctions at the moment of destiny to cast the irresistible "Desolate Enchantment", and forbid the source of the power of all souls in the Enchantment. Effect: All creatures within the range (regardless of enemy and self) are forced to seal magic and seal techniques, and the effect is irresistible and immune. Unless leaving the barren enchantment or barren enchantment disappearing, it cannot be cancelled. Desolate enchantment envelops the area of ​​the moment of fate attack power / 10. Consumes 300 mana per second for the duration of the enchantment, which lasts up to three minutes and can be interrupted at any time. The skill cooldown is three hours.
 * Holy Forbidden Technology: The Rule of Destiny? Heaven and Earth: The moment of destiny can manipulate the power of any element between heaven and earth for its own use, and can be transformed into: the rule of destiny? Water, the rule of destiny? Fire, the rule of destiny? The wind, the destiny of destiny Cut thunder, cut fate, earth, cut fate, light, cut fate. The integration of the seven forces is the rule of fate? Elemental destruction, the attack ability is determined by the strength of the condensed elements, and the attack range and use method can be customized.
 * Holy Forbidden Technology: The Destiny of the Destiny? Heavenly Sin: The destiny's destruction technique, the punishment from the moment of destiny, the power of the seven cores broke out, and devastating attacks on everything in the surrounding space. Specified by the idea, the maximum attack range is equal to level 100, with a heavy destruction effect when attacking. Consumes 9000 mana and can be used once a day.
 * Forbidden Technique: Destiny is Forbidden? Heavenly Slaughter: The taboo punishment from the moment of destiny, the ultimate destruction from heaven. When the moment of fate releases all power without reservation, everything in the world will be slaughtered into the humblest dust in despair. It completely destroys the surrounding area of ​​30,000 kilometers. The effect is irrelevant to the enemy and cannot be controlled. Once activated, it cannot be terminated. After using it, the moment of fate will fall asleep for an unknown time. Cooling time is 300 years.